This past weekend I went to the annual meeting of the College Theological Society with my friends and colleagues from Mount Saint Mary’s College. I gave a paper on the kind of spiritual community that is created within thatgamecompany’s 2012 video game release, Journey. Actually, I have mentioned the game before on this blog—but only in comments, usually when trying to defend particular genres. Today, I would like to correct this. Journey is not an apologetic; as I argued this weekend: it is an opportunity to form a kind of spiritual community within a unique and beautiful cyber-digital world. Continue reading “Gaming Empathy: The Spiritual Community of Journey by Sara Frykenberg”
