Love and The Last of Us

I was excited and thought I knew what to expect. I know what happens in the game after all. But after watching episode three, Long, Long Time (aired Jan. 29, 2023), I found myself considering what seems like something new in a zombie story as well.

Warning: Contains spoilers for The Last of Us video game and HBO series! (Oh, and for The Walking Dead… And maybe a few other zombie films too.)

I remember when Naughty Dog released the first iteration of its popular game, The Last of Us (2013) because a friend of mine worked with the sound design team for the game. This friend started out as a game tester and through years of effort, was eventually creating game sound and dialogue. The release was a BDF for his personal success and at the time, felt like something new in gaming: it was realistic, cinematic, and emotional. (And incidentally, it was reviewed very, very well.) This past month HBO released The Last of Us as a TV series. I was excited and thought I knew what to expect. I know what happens in the game after all. But after watching episode three, Long, Long Time (aired Jan. 29, 2023), I found myself considering what seems like something new in a zombie story as well.

Continue reading “Love and The Last of Us”

Gaming Empathy: The Spiritual Community of Journey by Sara Frykenberg

Sara FrykenbergThis past weekend I went to the annual meeting of the College Theological Society with my friends and colleagues from Mount Saint Mary’s College.   I gave a paper on the kind of spiritual community that is created within thatgamecompany’s 2012 video game release, Journey. Actually, I have mentioned the game before on this blog—but only in comments, usually when trying to defend particular genres. Today, I would like to correct this. Journey is not an apologetic; as I argued this weekend: it is an opportunity to form a kind of spiritual community within a unique and beautiful cyber-digital world. Continue reading “Gaming Empathy: The Spiritual Community of Journey by Sara Frykenberg”

SPECIAL AAR SERIES Part 2: Gamer-Player/ Gamer-Avatar: The Potential of a Video-Gaming Body by Sara Frykenberg with introduction and response by Mary Hunt

Sara Frykenberg Mary HuntIntroduction:

This is one of four papers presented in Chicago at the Annual Meeting of the American Academy of Religion, November 17, 2012, in a session entitled  “Feminism, Religion and Social Media: Expanding Borders in the Twenty-First Century,” organized by Gina Messina-Dysert and chaired by Rosemary Radford Ruether with Mary E. Hunt as the respondent. What follows is the general response followed by, after each of the contributions, Hunt’s appreciative analysis. The first paper was posted here on Feminism and Religion, and the other two papers are posted here and here on the Feminism in Religion Forum

General Remarks by Mary Hunt:

The stated purpose of the panel is to discuss “how digital projects are remapping the feminist theological terrain and creating opportunities for a wide range of voices to participate in ongoing and new conversations related to feminist issues in religion.” These writers have done that and more. Continue reading “SPECIAL AAR SERIES Part 2: Gamer-Player/ Gamer-Avatar: The Potential of a Video-Gaming Body by Sara Frykenberg with introduction and response by Mary Hunt”